![]() ![]() The story is about a LITERAL VOID (called the Void) that is opened up by the game’s main villain, Count Bleck, that threatens to destroy all universes and you have to collect all of the Pure Hearts in order to counter the Chaos Heart, which is powering the Void, and thus save all worlds. Because, on a pure story and plot basis, the main narrative is arguably more powerful than TTYD’s. This is the most obvious counter-example. It is the greatest interconnected, complex, thematic Mario narrative.īasically, TTYD takes Mario characters + Mario structure + RPG Mario mechanics and builds on it.īut what about other Mario games? I just recently played the most recent Mario title, Super Mario Odyssey, for the first time, and its narrative is not nearly as strong as TTYD’s, but other Mario games and other Mario RPGs over the years have come close. dark, and reinforces all of it through its mechanics and characters. The bottom line is that, for me, TTYD is the greatest Mario story ever told, which builds off of its IP’s rich history, combines it with iconic archetypes of light vs. For more details about my thoughts on TTYD, please read this original post. I just never felt myself dying to play more.This is an expanded section that was a part of my original post on Paper Mario: The Thousand-Year Door (TTYD). I’m happy I played it, and I enjoyed playing it. And yes, it’s an old game, but Super Mario RPG was made two years after Final Fantasy VI, so epic RPG stories existed at the time.īut after all this criticism, I want to repeat what I said at the start: I liked Super Mario RPG. Sure, the first Paper Mario had a basic story, too, but people don’t herald it as epic. ![]() To me, Super Mario RPG’s story felt pretty basic. People talk about how Super Mario RPG has a deep, epic story. Saving the world is great and all… but I never got a good sense for Geno as a character.Īnd that brings me to my final concern: the story. But in terms of the story, Mallow had character development, an interesting premise, and an enjoyable subplot. Once the princess leveled up enough to survive battles, I barely used Mallow. You know what, though? I liked Mallow better. I had high hopes for the original characters who join the party, in part because I hear praise for Geno wherever I go. Super Mario RPG also seems to have begun the tradition of portraying Bowser in a more sympathetic light, as he’s a decent ally and a good boss to the minions you meet in Monstro Town. There were several fun NPCs and enemies, and the party was entertaining as well. The areas themselves are charming (although every dungeon had at least one part that annoyed me), and I enjoyed the character interactions. (This disappointed me, since I love world maps.) While areas do connect to one another, each is accessible from a map more akin to a traditional Mario level-select screen. Neither Paper Mario nor Mario & Luigi do this, and it’s a system I’d like to see explored again by Mario RPGs.Īlthough it follows several JRPG traditions, it doesn’t have an overworld like classic Final Fantasy games. Over the course of the game, several characters join your party, and you choose which ones to have in your battle party. Super Mario RPG also has a traditional party system. Aside from that, it plays like a typical turn-based RPG, although your party shares a single FP (magic) pool. In Super Mario RPG, I see the origin of both Paper Mario and Mario & Luigi’s gameplay.įor example, you can use timed hits, which add an element of action to the turn-based battles by letting you increase the power of your attacks or defend through good timing. It deserves credit for laying down the groundwork for subsequent games. Yet I didn’t love it as much as everyone else seems to. This game, developed by Square of all companies, was the first ever Mario RPG. Except I played it on the Wii.After years of being a huge fan of both the Paper Mario and Mario & Luigi series, I finally played Super Mario RPG: Legend of the Seven Stars. ![]()
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